Friday, 29 April 2011

Jurrac Dino

Ahah! Blogging! Erm!

First off, sorry, If I want to keep any readers at all, 4 and a half months between posts is too much. I apologise. But the Blog is for my own purposes anyway, If I havent got anything to write about, I cant make myself force it. This is what has happened, my Yugioh creativity just completely dried up for a few months. I couldnt make any original and powerful enough decks to excite me, get me playing, and therefore get me blogging. I also had to stop going to the weekly tournaments I mentioned. That didnt help.

Luckily, light has appeared at the end of the dark, empty (Of Yugioh), Tunnel. I have had several ideas that I have really enjoyed recently. They involve Karakuris, Naturias and an addition to my beloved Zombie deck. For a while now I have been considering making a blog on one of them. I think they are all good enough, and interesting enough to make a good Blog. However I am good at wasting time. They may come in Blogs later, but the one that has risen to the forefront of my mind today is what you are getting. That deck is Jurracs. Theres a certain pleasure winning with a deck such as Dinosaurs or Dragons. These kind of big scary beasts appeal to our inner 10 year old, I am sure you will agree. Yet dinosaurs especially have never even approached being competitive. However that hasnt stopped me mulling over ideas with the Jurracs for many months. With the release of Hidden Arsenal 4, a card that I think could change all that arrived in the TCG. Lets take a look.

Name: Jurrac Dino
Stats: [Dinosaur / Tuner / Effect] LV 3 ATK/ 1700 DEF/ 800
Type: Fire
Description: Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.

All around, this card is just Incredible; Sitting amongst a theme with a lot of Garbage, and no "Big" plays, it can be hard to notice when a real gem like this appears. What makes it so strong you ask? Well, its versatility. It works brilliantly as a stand alone card, with high attack, a great effect and a tuner classification. However it also offers synergy with the Jurrac archetype, which has, as its main advantage, ability to produce solid field presence via Jurrac Velo. In my opinion this is the best card Jurracs have by a large margin, and any Jurrac deck aiming to be competitive must be centered around this card.

Luckily, centering a stratey around a card with Jurracs is amazingly easy, they offer amazing searchability. With 3 Jurrac Velo, 3 Fossil digs and 3 Pot of Duality to get to this card, You can feel very hard done by if this card doesnt hit the field during the course of a duel. Once its there you can use it to put some real pressure on simply by attacking with it attempting to gain advantage. Even on its own, if it runs over a monster that cant replace itself, then tributes itself off in the end phase, thats a +2. Duel winning.

The plays dont stop there though, Dino is a tuner, so can be used as a finisher play as well, simply tune to a Cyber Dragon for a level 8 synchro and keep on the pressure. Once its in the grave after this its usefulness still isnt over. A little known card called Battle Tuned is basically an upgraded Rush Recklessly that removes a tuner in your grave to add its attack to a monster you control. Use it to boost up another Dino to 3400 attack for even more advantage. Awesome. This card isnt consistent anywhere else but Jurracs, since only Jurracs use enough high attack tuners, Its one of the real advantages they have, but its not an immediately obvious one. I almost forgot to mention the Battle Tuned + Jurrac Monoloph combo. If you like a 3100 attack monster attacking your opponents whole field, I think you will figure it out.

I think that explains the premise behind the deck, so please peruse the actual list at your pleasure.

Monsters: 16

3 Jurrac Velo
3 Jurrac Dino
2 Jurrac Monoloph
2 Cyber Dragon
2 Spirit Reaper
1 Jurrac Guiaba
1 Babycerasaurus
1 Blackwing - Gale the Whirlwind
1 Gorz the Emissary of Darkness

Spells: 15

3 Fossil Dig
3 Pot of Duality
2 Battle Tuned
2 Mystical Space Typhoon
1 Forbidden Lance
1 Monster Reborn
1 Dark Hole
1 Book of Moon
1 Mind Control

Traps: 9

2 Solemn Warning
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
1 Call Of The Haunted
1 Solemn Judgment
1 Dimensional Prison

Extra: 15

1 Ally of Justice Catastor
1 Ancient Fairy Dragon
2 Black Rose Dragon
1 Blackwing Armor Master
1 Brionac, Dragon of the Ice Barrier
1 Jurrac Giganoto
1 Jurrac Velphito
1 Scrap Dragon
1 Scrap Archfiend
1 Stardust Dragon
1 Trishula, Dragon of the Ice Barrier
1 Thought Ruler Archfiend
1 Magical Android
1 Chimeratech Fortress Dragon

As you can see, the Jurrac Line-Up is very slimmed down. This is afforded by Fossil Dig; It takes away a lot of the more spectacular Jurrac plays in favour of consistency, but still, plenty can be done with them. Jurrac Guiaba especially only scraped into the final list with only 1 copy present, despite its clearly powerful effect. The fact is Dino functions very similarly, and 3 copys of Dino are a must.

The other Monsters try to function on the same ideas as the Jurracs; Maintaining field presence and using it to gain advantage. Spirit Reaper especially does this well. Babycerasaurus is a really fun card, one of the few cards in the deck that maybe arent entirely desirable and consistent. However it does allow Access to Jurrac Velphito and can make a big impact if the opponents goes wrong against it when its set. Or just set it off with Dark Hole.

The Spells and Traps are reasonably standard with the addition of the Fossil Dig's and the Battle Tuned's. I expect you understand why they are good. A personal favourite of mine amongst these is the Forbidden Lance, comboing with the Jurracs as well as being a good card in general.

So thats my best effort on the Jurrac front, hope you enjoyed it!


Anonymous said...

How about Jurrac Starukio and Junk Synchron?

Kamatari said...

Space is really the big issue for running more engines like that. Starukio, for me, is also a rather passive card. Interesting suggestion though!

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